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You can now go play the 30 all-IF Jay Is Games competition games. You have th...
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Reviews from judges of the 2009 GameplayComp.
Games entered in the competition were to explore non-traditional
forms of gameplay while still remaining IF.
In Reviews > Text
Reviews from all of the judges of the 2009 AbilityComp.
Games entered in the competition were to feature a player character
with a special ability outside the natural norm.
In Reviews > Text
Reviews from all of the judges of the 2009 EnvComp.
Games entered in the competition were to explore new or unusual
settings.
In Reviews > Text
What if the room, the basic structural unit of most
interactive fiction, obscures other ways of organizing and thinking
about interactive fiction? Nathan Jerpe looks at the room as a
metaphor and explores what other metaphors might replace it.
In Writers > IF Theory
Eric Eve is one of the few IF authors to have worked
extensively in both Inform 7 and TADS 3. Here he shares his insights
in the two languages' similarities and differences.
In Writers > IF Theory
Want to make better puzzles? Try thinking about what
make puzzles satisfying to you, and don't neglect the logic that
undergirds many puzzles.
In Writers > IF Theory
Making NPCs that act on their own is a tough
undertaking. This article describes some of the approaches to making
autonomous NPCs, looking in depth at the game Child's Play as
a case study.
In Writers > IF Theory
Gunther Schmidl takes a look at the final episode
in the series and pronounces it good, though be warned: if you
haven't played prior episodes, there's a good chance you'll have to
solve one puzzle by brute force.
In Reviews > Graphic
Sam & Max take on time travel puzzles, and do so
with enough panache to win over Gunther Schmidl.
In Reviews > Graphic